Iron Masters (Farsil Luhal)

Cahalith

The children of Sagrim-Ur who Change under the gibbous moon are unpredictable and cutting-edge. They are more likely than any other tribe’s Cahalith to use physical art — everything from multi-media to graffiti to freestyle rhyme to dance to howling — to tell their tales. They reject the notion that their dreams foretell the future. These Cahalith commonly accept that prophecy is just another rule meant to be broken.

Elodoth

Iron Master Elodoth know human laws. They work to make sure their packs don’t get arrested, or if they do, that they are released quickly. These Elodoth also learn the “laws” of the various human subcultures, blending in among criminal gangs, homeless villages, white collar predators, and occult societies, on the lookout for whatever prey they hunt.

Irakka

The Iron Master Irraka is the killer in the corner of the room, choosing a thousand ways to slay her victim. She might be a violent, bloodthirsty monster, bursting from shadows to tear her quarry apart, or she might express her hunt with a quick bite to the throat and a toss of her head. Either way, she has to live among her prey, and that can make her careful or resentful. Some Iron Master new-moons like to see exactly how much they can get away with before the Herd starts to catch on.

Ithaeur

Humans generate and empower spirits regularly, and they tend to strengthen conceptual and emotional spirits. The Ithaeur of the Farsil Luhal make sure to “clean up” after a successful hunt, destroying any nascent spirits of murder, fear, or revenge that their prey (or his loved ones) might have spawned.

Rahu

Iron Master Rahu tend to be the Warriors of whatever human culture spawned them. That might make them soldiers, law enforcement, revolutionaries, mercenaries, or athletes. Becoming one of the Farsil Luhal means adding the notion of being Rahu to whatever being a warrior meant preChange. Some werewolves cope with that better than others.

Iron Masters (Farsil Luhal)

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